Facer, Keri; Joiner, Richard; Stanton, Danaë; Reid, Josephine; Hull, Richard; Kirk, David S. (2004)
Savannah: Mobile Gaming and Learning?
Journal of Computer Assisted Learning, Vol. 20, pp. 399–409
Review by: Rößling, Guido (2005-02-22)
The paper describes the set-up, use, and evaluation of a PDA-based simulation of the African Savannah. A “virtual savannah” was set up in a 100m x 50m playing field. Children used PDAs with headphones and GPS to explore the terrain and play at being a pride of lions. After each game, the children returned to the “den” to discuss their progress and develop strategies for the next iteration, helped by an interactive whiteboard.
The “game” was accompanied by an exploratory study of the children’s use of the “game” and their perception of the simulation. The users, aged 11 to 12 years, were given two challenges. In the first challenge, they had to explore their new domain. In this set-up, death was not possible for either players or simulated entities. In the second game, they were given the challenge to survive. The children quickly identified with their roles and enjoyed the games – although the authors admit that some misperceptions about lion behaviour were also reinforced.
The paper is interesting to read and offers a novel approach to using PDAs in learning “in the field”. Alas, it is another example that employs children – and it is also probably less effective for adults, due to the lack of actual “submersion” in the virtual savannah. The paper contains a good selection of references and is well-written. The discussion section concluding the paper raises additional question for “gaming for learning”. The paper should be of interest to developers and researchers looking for useful applications of PDAs in learning.