Boellstorff, Tom (2008)
Coming of Age in Second Life
Princeton: Princeton University Press
Review by: Schmeil, Andreas (2009-10-30)
“Virtual world” is a term appearing in the media every once in a while, and a slight but steady increase of commonness is noticeable – especially onli-ne news about virtual worlds are seen more and more frequently. While the media hype of Second Life, the most popular virtual world, finally phased out after having reached its peak in 2007/2008, virtual worlds are heading for the Plateau of Productivity (as researchers put it, applying the well-known Gartner Hype Cycle to the field of social virtual worlds). Tom Boellstorff has invested more than two years for conducting ethnographic fieldwork within Second Life, and has compiled his findings and implicati-ons in this book.
The autor
Boellstorff is associate professor of anthropology at the University of Ca-lifornia, Irvine. He has written several books including "A Coincidence of Desires: Anthropology, Queer Studies, Indonesia", and "The Gay Archipelago: Sexuality and Nation in Indonesia". After his exhaustive work in Indonesia, he decided to make a new start on the realm of virtual worlds – and appa-rently made the right choice at the right time, because he was able to wit-ness the genesis of a new culture, namely that of the virtual world Second Life (SL), which had just been launched when he joined. Moreover, he ma-naged to finish his primary research in SL just before the media hype started. Thus, Boellstorff’s fieldwork in that particular period of time was not biased by any external influences; which is crucial, especially for participant observation, the methodology the author used.
The book
The book addresses readers interested in (social) virtual worlds, in ‘on-line’ cultures, and especially everybody wanting to know what this fascina-tion with Second Life is all about. It is written in a style comprehensible for both SL ‘newbies’ and SL ‘oldbies’. The book gives an ethnographic por-trait of Second Life, and in doing so the author demonstrates the potential of ethnography as a methodology for studying social virtual worlds. Fur-thermore, the book contributes to a better understanding of virtual worlds in general.With a Robinson-Crusoe-like narrative about everyday virtual life the au-thor introduces the reader into SL, demonstrates the diverse possibilities of a virtual world and provides a feel of the wealth of the culture in Second Life. Referring to a multitude of related work, Boellstorff then discusses and defines central terms like ‘virtual’, ‘world’, ‘virtual world’, and ‘actual’ (which denotes the physical world and objects better than the term ‘real’, the author argues, since also the virtual can be real). After mentioning and dealing with common negative assumptions about virtual worlds he closes the first part of the book with an exhaustive dis-cussion of the origins and the history of virtual worlds, where he even draws from Greek myths and ancient techniques.
In the second and longest part of the book, Boellstorff presents and dis-cusses the findings of his fieldwork. First, he discusses features introdu-ced by three-dimensional virtual worlds, what he subsumes as place and time. From these notions he proceeds to a discourse of the more abstract topic of personhood, discussing how a second ‘self’ can be developed – and lived – in a virtual world and how it affects people’s behaviors in real life. As a prominent example he mentions the positive effect of openness towards strangers which people transfer from the virtual to the actual world. A following discussion of the notions of language and friendship over sexuality and love through family he subsumes under intimacy. Part two of the book concludes with a chapter about different notions of community, ranging from groups over events through kindness and disturbing behavior (which he calls ‘griefing’). In addition, the author briefly looks beyond Second Life and opens up the scope to include behavior between virtual worlds, and also reports that other forms of online media (blogs, websites, etc.) belong to the whole Second Life experience and virtual world culture.In the third and last part of the book, the author steps back from his eth-nographic materials in order to develop hypotheses about culture in virtual worlds, bringing it into relation with changes in our (real-life) modern culture. A central point Boellstorff makes here is that with virtual cul-tures it is possible for the first time to entirely control a culture, since culture follows design, and since worlds can be owned and functiona-lities in them can be turned off at any time by the owners or others that are empowered. A concluding chapter summarizes the findings and discusses future directions of anthropology for virtual worlds.
Critique
With an abundance of references to and many citations from a very diverse selection of literature in some parts of the book and a number of illu-strating examples from within Second Life in other parts, the format is di-verse, but appealing to both theoreticians and practitioners. While the language of writing is kept at a very high level throughout the book, some parts are fairly easy to read – yet other passages require both high con-centration and proficiency of the English language. Providing interesting findings in very diverse aspects of ‘virtual culture’, the book is a must in every readings list about virtual worlds.